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Dwarf fortress forgotten beast
Dwarf fortress forgotten beast











dwarf fortress forgotten beast

  • Auto-butcher - keeps young cattle and flags to butcher excessive amount of old ones.
  • Auto-labor and forget about Dwarf therapist because it will automatically assign dwarfs to their best fitting professions.
  • You should embrace our god an savior "DFHack"™! With console commands you can enable: Where the problems started for me is management side of things. Originally posted by Necrosian:While general interaction(digging, makings rooms, pastures etc.) ui is unfriendly, i had no problem with it. Or i am missing something crucial and this post is useless who know's it's Dwarf fortress after all. Therapist doesn't really help either.Īt this point large fortress becomes a chore to manage efficiently. You have to go trough each dwarf separately to determine what the are best for. Managerial ui is crap, it's hard to tell if dwarf is appropriate for any position or not, who has a room who doesn't, is tavern stoked appropriately, are the elf traders liquefied by Pitty the forgotten beast below trading spot.

    dwarf fortress forgotten beast

    While general interaction(digging, makings rooms, pastures etc.) ui is unfriendly, i had no problem with it. So yeah if you get bored and are in a position where you can feed all your dwarves and keep them happy, start doing ridiculous ♥♥♥♥ and that's when the game really shines. I even had a sewer system from the river that could fill the bottom with enough water to clean out most of the blood. Upon retracting the bridge, the captured foes would drop further down into an arena of sorts with menacing spikes, additional traps, and chained giant lions. I then brought them down to "The Pit" which pit-a long shaft that lead down to an area with a retractable bridge. Once they were all hacked to pieces by the intricate machinations I retrieved their terrified, caged comrades. Once I set up a maze of traps to slaughter the invading goblins that began with a bunch of cage traps. Designate that stockpile to give to the workshop where you want the crafts created.Originally posted by SCROTUS:The OG DF UI is pretty obtuse but once you play for like 50 hours or so and start to remember the basic commands you can set yourself interesting tasks.Create a custom stockpile ( p then c) and allow only the materials you want to use in crafts.If you have at least one dwarf with the Butcher skill enabled, the beast will eventually be cut up into its components.Ĭongratulations on obtaining some forgotten beast bones! To turn them into crafts, you have two options: Option 1: Custom Stockpile Next, ensure that you've built at least one Butcher's Shop ( workshops → B utcher's shop). To do that, press o to open the Standing Orders screen → r to open Refuse → o to allow Dwarves Gather Refuse From Outside Getting the Bonesįirst, if the forgotten beast was killed outside your fort on the surface, your dwarves won't collect and butcher the corpse unless you allow refuse collection from outside.

    #Dwarf fortress forgotten beast how to

    If you did kill something non-sentient, keep reading to find out how to turn its bones into awesome crafts. Unfortunately, night creatures are sentient and cannot be butchered. The title of the question asks about a forgotten beast, which is non-sentient and therefore butcherable, but the body asks about a were-chinchilla, which is a type of night creature. First of all, what is it you're trying to butcher? Dwarves will only butcher non-sentient creatures (unless you edit the raws).













    Dwarf fortress forgotten beast